DeepMind’s AI can learn to act aggressively | WIRED UK

By MATT BURGESS
Thursday 9 February 2017

Artificial intelligence changes the way it behaves based on the environment it is in, much like humans do, according to the latest research from DeepMind .

Computer scientists from the Google-owned firm have studied how their AI behaves in social situations by using principles from game theory and social sciences. During the work, they found it is possible for AI to act in an “aggressive manner” when it feels it is going to lose out, but agents will work as a team when there is more to be gained.

For the research, the AI was tested on two games: a fruit gathering game and a Wolfpack hunting game. These are both basic, 2D games that used AI characters (known as agents) similar to those used in DeepMind’s original work with Atari.
Within DeepMind’s work, the gathering game saw the systems trained using deep reinforcement learning to collect apples (represented by green pixels). When a player, or in this case an AI, collected an apple, it was rewarded with a ‘1’ and the apple disappeared from the game’s map.

To beat competitors in the game it is possible to direct a ‘beam’ at an opposition player. When they are hit twice, the player is removed from the game for a set period. Naturally, the way to beat an opposing player is to knock them out of the game and collect all the apples.

Read More: DeepMind’s AI can learn to act aggressively | WIRED UK